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Beginning in the 2130's, the rate of progress throughout Known Space began to slow. At first, few people took notice of it, or believed it to be only a local phenomena. However, as time progressed, it appeared that it was in fact a widespread malady.
The exact form which it took has never been adequately concretized, but it generally seems that people simply ceased to make truly insightful discoveries, and fundamental research became a dead end. Continued refinement of previously existing research continued quite as before, but the essential spark of new ideas seemed to have just dried up. As many began to put it, "All the good ideas have already been thought of." By the 2140's, the phenomena was definite, and had come to be called the Wall.
Refinement did continue, but it was not enough. Humanity had come to depend on constant technological improvement in all areas of life, and the cessation of that improvement was disastrous. The populations of Earth, who had come to depend on ever-increasing crops from ever-decreasing plots of land, were probably the ones who suffered most; it is estimated that, by the 2150's, over two billion people had died due to unsustainable agriculture.
Blame for the Wall was leveled at the doorstep of nearly any group which could be given a collective label. Paranoids blamed scientists for trying to make the world pay for ignoring them, or the poorer nations for trying to make the rest of the world suffer as they had. Many groups in Known Space isolated themselves from the rest of humanity, believing that their ideals made them somehow immune, or that they were the "chosen" who were destined to survive the "great cleansing". Neo-Luddite movements in particular became very common, especially on Earth. Simple lawlessness also rose greatly, especially as the hungry masses crowded around points of grain supply to demand food. Many criminal groups took this opportunity to expand their control. The LSN also gained power during this era, establishing central control when many smaller nations drowned under the waves of hungry crowds.
More level-headed critics blamed the consumer culture itself for having unrealistic expectations of science. Some believed that the Qiqiu had secretly undermined human infonets, or that the then-unknown Starwhales were readying humanity to become a market for Starwhale technology. Fingers wagged in every direction, but to this day, no one is quite sure why the Wall happened, or why it went away.
However, in the 2150's, the Wall did begin to gradually erode, and new ideas began again. Within a couple decades, humanity was trying to put itself back together and push on. At present, though many Luddites continue their quests to rid humanity of excessive reliance upon technology, it appears that the Wall is behind us.
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However, with the computer control and automation of control, this situation has changed. If a given territory is controlled to a great extent by artificial means (info systems, robotics, etc.), it then becomes possible to take control over such a territory from a distance, provided that infiltration of the target communication network is possible. Of course, this hinges on just how much of the territory is controlled automatically or in any case not by humans. A governmental system which is 100% computer-controlled can be extremely decentralized, and thus nearly immune to traditional infantry control, but is correspondingly vulnerable to info-based attack.
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Space warfare may generally be divided into two types: FTL and STL.
When trying to gain control of a ship at FTL speeds, there are two basic methods: infotage and the threat of destruction. Infotage occurs typically by gaining access to the target vessel's internal communication system, typically through the external communication system, and inserting an infotage agent. This might be done at the vessel's origin point, or could be done during the journey. Doing so at FTL speeds is nearly impossible, though, as only pacing the target vessel or using tachyon communications would allow effective transmission of the agent. Otherwise, the vessel will simply be travelling too fast for light-speed communications to allow access.
If infotage is not a viable option, it may be easier to simply try to threaten the destruction of the vessel, working on the assumption that the commander of the vessel would prefer to give the vessel over to the attackers rather than sacrifice it. Threatening this kind of destruction is difficult, naturally. A typical method would be deploying extremely low-signature mines or missiles in a volume through which vessels are known to travel, and then somehow communicating with a ship that its course will take it through the ambush area, and then leveling the demands. Of course, communication at FTL speeds is still difficult, and may again either require pacing the vessel or access while the vessel is still groundside. Even if this is successful, many ships' commanders will in fact sacrifice their vessels rather than see them fall into enemy hands. This resolve is heightened by the fact that many pirates do not save their targets' crews, preferring to simply vent them.
When STL warfare occurs, it is typically divided into two phases: the approach and the actual attack.
Once suitable entry point or points have been found, the attack will be pressed. Doing so requires numerous types of units and tactics. Therefore, the following section is divided by unit and/or tactic.
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One of the things Wulong is most famous for, though, is milservice. Wulong provides a great deal of security and armed forces services to various governments and entities, and like many milservice providers, it is not terribly concerned with the purposes its services are put to. Wulong does pride itself on being more morally upright than some of its competitors, though, especially Saito.
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