This page gives the varieties of equipment available in the Spheres setting, as well as other material or immaterial possessions which characters may wish to have.
These rules require percentile (D100) and six-sided (D6) dice.
Normal rounding is assumed in all cases where rounding is used at all. That is, fractions below one-half are rounded down, while fractions one-half or above are rounded up.
No introduction to roleplaying is given here; it is assumed that anyone who has actually found these rules will be familiar enough with roleplaying and gaming to understand most concepts in the Spheres game.
Assuming that you already have a character who has certain skills, you will probably want that character to have possessions with which she or he can influence the world, remember bygone events, communicate with others or just save his or her butt.
Alternately, you may wish to go back to the main Spheres rules page, the overall Spheres page, my page about SF and RPG's, or my main page.
Part 1: Basic Concepts
Concepts included here:
Price
All prices are given in AlphaBank Dollars (A$, or simply $). There is no single currency which is accepted throughout Known Space, but the A$ is the one that comes closest.
Prices naturally vary from settlement to settlement. Prices will, as always, reflect the demand for a thing and the scarcity of it. Quality, exact quantity and many other things may vary widely, causing similar variations in price. The prices given here may be taken as averages only; players should consult the GM before assuming any price will hold true in a given situation.
Mass
All physical possessions that may be carried are rated as to their mass. This is important when determining how encumbered a character is. Masses are rated in Kilograms (KG), or occasionally Grams (G) or Tons (T) when necessary.
Restriction Class (RC)
All forms of possessions are also rated as to their Restriction Class, or RC. This is a rating of how difficult an item typically is to acquire, and how severely governments tend to police possession of such items. RC's range from 0 (things which are totally unregulated) to 12 (things which tend to be completely prohibited for everyone, regardless of rank or situation). Some examples of the different RC's follow:
| RC | Type | Examples |
| 0 | Unrestricted | Air, water |
| 1 | Civilian, harmless | Furniture, clothing |
| 2 | Civilian, conceivably harmful | Personal commlink, rico, kitchen knife, flashlight, fashion cybernetics |
| 3 | Civilian, possibly dangerous | Hatchets, over-the-counter medicine, info access |
| 4 | Civilian, restricted | Civilian vehicles, infopro, vacuum gear, low-grade cybernetics |
| 5 | Civilian, high-grade restricted | Neural jacks, radio telescopes |
| 6 | Secured, low-grade | Stun weapons, other civilian personal defense equipment, zeppelins |
| 7 | Secured, medium-grade | Airguns, daggers, combat knives |
| 8 | Secured, high-grade | Hunting weapons, cyclotrons, fusion generators, high-grade medicines, civilian ships |
| 9 | Military, low-grade | Military handguns, most combat cybernetics |
| 10 | Military, medium-grade | Automatic weapons, military demolitions equipment |
| 11 | Military, high-grade | Artillery, shipboard lasers, conventional missiles |
| 12 | Military, restricted | BTSTs, other bioweapons, nuclear weapons, AM weapons, captured Tripod technology |
Technology Level (TL)
Every item is also rated for its Technology Level, or TL. This represents the degree of technological progress that a civilization must have to produce the given item. The TL's are rated from 0 (effectively no technology) to 32 (far beyond the dreams of humanity). The average within Knorn Space is 24. Some examples follow:| TL | Approximate Dates (Earth equivalent) | Description | Major Forms of Technology | Life Expectancy |
| 0 | Pre-1.5 million BCE | Early primates | Tools, families | <40 |
| 1 | 1.5 million - 200,000 | Homo erectus | Fire, language, stone tools | 40 |
| 2 | 200,000-40,000 | Neanderthal | Purpose-built stone tools, clothing | 41 |
| 3 | 40,000-10,000 | Cro-Magnon | Music, clay statuary | 41 |
| 4 | 10,000-3000 | Neolithic Age | Agriculture, pottery, metals, the wheel, domesticated animals | 42 |
| 5 | 3000-1500 | Early Civilization | Writing, cities, bronze, states, law codes, chariots | 43 |
| 6 | 1500-1000 | Early Iron Age | Iron tools, accurate calendars, pi to many digits, cavalry | 45 |
| 7 | 1000-300 | Classical Age | Geometry, philosophy, modern-sized states | 48 |
| 8 | 300 BCE - 200 CE | Grand Empires | Road networks, standardized measures, cement, stone arches | 50 |
| 9 | 200-900 | Post-imperial | Compass, abacus, printing, mathematics with zero, gun powder, optics | 52 |
| 10 | 900-1450 | Middle Ages | Iron plow, banking, paper money, gothic architecture, universities | 55 |
| 11 | 1450-1700 | Enlightenment | Moveable-type printing press, steel, gunpowder weapons | 57 |
| 12 | 1700's | Age of Discovery | Newtonian physics, modern medicine, modern democracy, chemistry | 60 |
| 13 | 1800's | Industrial Age | Industrial machines, modern corporations, global trade, global empires, standing armies | 64 |
| 14 | 1900-1940 | Electric Age | Radio, vaccines, automobiles, airplanes, refrigeration | 68 |
| 15 | 1940-1975 | Consumer Age | Plastics, TV, nuclear energy, near-space exploration, electronic computers | 72 |
| 16 | 1975-2010 | Information Age | Personal computers, virtual reality, early infopro, globalization, digitalization | 77 |
| 17 | 2010-2030 | Biotech Era | White bacteria, promorphic vaccines, hydro/aeroponics, memoplast, synthetic spider silk, STL K-D | 81 |
| 18 | 2030-2060 | Nanotech Era | Nanotech, fusion reactors, holopro, neutral-DNA transplants, MIGS (matter-injection graviton sorting), direct neural interfaces, voice-controlled systems | 86 |
| 19 | 2060-2090 | FTL Era | FTL K-D, COSUL's ( super lubricants), braintaping/PER, orbital towers | 92 |
| 20 | 2090-2130 | Pre-Wall | Inforate, full-body transplants, BTST (bio-tipped slugthrowers), Aegisite | 97 |
| 21 | 2130-2160 | The Wall | Gauss weapons | 103 |
| 22 | 2160-2190 | Post-Wall Advances | Antimatter weapons | 109 |
| 23 | 2190-2210 | Recent history | TAPPRO (tachyon particle projection), plasma handweapons, field harmonics | 116 |
| 24 | 2210-present | Current/contemporary | 122 | |
| 25 | n/a | Ahead of the curve; next wave | 129 | |
| 26 | n/a | Practical limit of current research | 137 | |
| 27 | n/a | Conceivable but not currently practical | Black hole weaponry | 144? |
| 28 | n/a | Possibly practical within a few decades | Force fields | 155? |
| 29 | n/a | Possibly never practical | 166? | |
| 30 | n/a | Furthest limits of theory | Reality-switching, Dyson spheres, Ringworlds | 180? |
| 31 | n/a | Pure speculation | Chronon/gluon spin engineering, time travel | ? |
| 32 | n/a | Difficult even to conceptualize | Immortality | ?? |
General Equipment
| Item | Skill | EML mod | Power/Batteries |
TL | RC | Cost (A$) | Mass | Notes |
| Animal repellant | n/a | 0 | n/a | 50 | 0.10 | Spray bottle of 20 doses; must be bought for specific animal types | ||
| Autograpnel | Recoil Shortarm | -10 | 1x III | 7 | 500 | 2.00 | Shoots up to 20 m. | |
| Autogun monitor | (Auto targeting) | 0 | 1x IV | 10 | 750 | 3.00 | Automatically detects and shoots targets within 20-50 m. doesn't include gun | |
| Binoculars | Sensor systems | 0 | 3 | 200 | 1.00 | |||
| Biofuel, standard | Biotech systems | 4 | 5 | 1.00 | Per liter | |||
| Biofuel, exotic | Biotech systems | 7 | 100 | 1.00 | Per liter | |||
| Bug jammer | Sensor systems | 0 | 8 | 250 | 1.50 | Jams bugs in c. 10 m radius | ||
| Bug, micro, audio only | Sensor systems | -10 | 10 | 400 | 5 gm | Records up to 10 hours of audio; -90 EML to detect; can transmit scrambled signal up to 1 KM | ||
| Bud, micro, video | Sensor systems | -10 | 10 | 750 | 5 gm | Records up to 3 hours of video; -90 EML to detect; can transmit scrambled signal up to 1 KM | ||
| Bug, mini, audio only | Sensor systems | -10 | 9 | 50 | 0.01 | Records up to 24 hours of audio; -30 EML to detect; can transmit scrambled signal up to 3 KM | ||
| Bug, mini, video | Sensor systems | 0 | 9 | Records up to 12 hours of video; -30 EML to detect; can transmit scrambled signal up to 3 KM | ||||
| Bug, tap β See tap, commline | ||||||||
| Bug/Tracer detector | Sensor Systems | 0 | 7 | 200 | 0.75 | |||
| Camera, basic 3D | Optical Systems | 0 | 1x III | 4 | 150 | 0.75 | Basic 3D; 5 hours per tab | |
| Camera, basic vid | Optical Systems | 0 | 1x III | 4 | 150 | 0.75 | 2D only; 10 hours per tab | |
| Camera pen | Optical Systems | -10 | 1x II | 5 | 100 | 0.02 | 2D only; 2 hours of high-quality video per tab; can be remotely monitored | |
| Camera, professional 3D | Optical Systems | 10 | 1x III | 4 | 500 | 1.50 | Full 3D; 3 hrs per tab | |
| Chainsaw | Chainsaw | 0 | 1x II | 4 | 350 | 3.00 | ||
| Climbing harness | Climbing | 10 | N/a | 3 | 200 | 0.25 | ||
| Clothing, basic outfit | N/a | 0 | N/a | 1 | 100 | 2.74 | Cloth shirt, cloth pants, briefs, socks, leather shoes | |
| Clothing, cold climate | n/a | 0 | n/a | 3 | 100 | 4.90 | To β40° | |
| Clothing, severe cold climate | n/a | 0 | 1x IV | 4 | 200 | 6.00 | To β100° | |
| Communicator, throat bud | Communication systems | 0 | 1x I | 5 | 20 | 0.05 | Allows subvocalization; 100m range alone, or higher with boost | |
| Communicator, mandibular implant | Communication systems | 0 | 6 | 500 | 0.00 | Allows subvocalization; 100m range alone, or higher with boost | ||
| Communicator, personal β see Rico | ||||||||
| Compact rations | n/a | 0 | n/a | 4 | 8 | 0.25 | ||
| Compact rations (self heating) | n/a | 0 | n/a | 4 | 15 | 0.25 | ||
| Compass, GPS β See GPS Receiver | ||||||||
| Compass, gyroscopic/inertial | n/a | 0 | 1x IV | 4 | 200 | 1.00 | ||
| Compass, magnetic | n/a | 0 | n/a | 4 | 3 | 0.05 | ||
| Computer β see Infosystem | ||||||||
| Computer disk β See memory tab, smartpen, smart jewelry | ||||||||
| Cooking gear | Cooking | 0 | 2 | 50 | 2.00 | |||
| Cutting tool, mechanical | 4 | 150 | 2.00 | |||||
| Cutting tool, laser | 5 | 500 | 4.00 | |||||
| Cutting torch | 4 | 150 | 2.00 + 10.00 | Gas canisters allow for 4 hours continual use | ||||
| Disk β see memory tab, smartpen, smart jewelry | ||||||||
| Drill, steel | 3 | 20 | 1.00 | |||||
| Drill, diamond | 4 | 200 | 1.00 | |||||
| Drug, antidote | Physical condition | 0 | 4 | 0 | 0.05 | Per syringe β must be keyed to specific poison | ||
| Drug, anti-shock | Physical condition | 20 | 4 | 30 | 0.05 | Per syringe β gives +20 bonus to shock recovery rolls for 8 hours | ||
| Drug, healing | Physical condition | 10 | 5 | 60 | 0.05 | Per syringe β gives +10 bonus to healing rolls for three days | ||
| Drug injector β See Medijector | ||||||||
| Drug, knockout, mild | Poisons | 0 | 9 | 10 | 0.10 | Per bottle of 10 doses β gives SHK-20 roll 20 secs after injection/ingestion | ||
| Drug, knockout, strong | Poisons | -10 | 9 | 50 | 0.10 | Per bottle of 10 doses β gives SHK-100 roll 5 secs after injection/ingestion | ||
| Drug, poison, deadly, non-instant | Poisons | 0 | 10 | 500 | 0.10 | Per bottle of 10 doses β gives MOR-75 roll 5 minutes after injection/ingestion -- Tasteless & odorless | ||
| Drug, poison, deadly, instant | Poisons | 0 | 11 | 3000 | 0.10 | Per bottle of 10 doses β gives MOR-75 roll5 secs after injection/ingestion β Tasteless & odorless | ||
| Drug, spray-on skin β See Spay-on skin | ||||||||
| Emergency beacon | Comm systems | 0 | 4 | 200 | 2.00 | Emits steady signal for 14 days | ||
| EVA thruster | Low-gravity maneuvering | 4 | 200 | 4.00 | Good enough for about 20 'spurts' | |||
| Exoskeleton | 6 | 8500 | 200.00 | -6 DEX, -4 TCH at all times when operating; effective +20 Str when used correctly | ||||
| Explosive, satchel charge | Demolitions | 0 | 8 | 500 | 4.00 | |||
| Explosive, shaped charge | Demolitions | -10 | 8 | 1000 | 2.00 | |||
| Explosive, thermite | Demolitions | 0 | 8 | 800 | 0.50 | |||
| Fire extinguisher, basic cartridge | n/a | 0 | n/a | 3 | 50 | 1.00 | Cartridges extra | |
| Fire extinguisher. low-G | n/a | 0 | n/a | 3 | 75 | 1.00 | Cartridges extra | |
| Fire gel | n/a | 4 | 150 | 2.00 | ||||
| Flare, distress | n/a | 0 | n/a | 6 | 50 | 1.50 | Shoots c. 400 m | |
| Flare, roadside, electric | N/a | 0 | 1x III | 4 | 20 | 0.50 | ||
| Flare, roadside, magnesium | N/a | 0 | N/a | 5 | 5 | 0.20 | ||
| Flashlight, heavy-duty | n/a | 0 | 2x III | 2 | 50 | 0.50 | ||
| Flashlight, standard | n/a | 0 | 1x III | 2 | 20 | 0.25 | ||
| Gas mask β see Respirator | 4 | 200 | 0.50 | |||||
| Generator, portable | Electronic systems | 0 | 3 | 200 | 10.00 | |||
| Generator, portable, biofuel β See biofuel | ||||||||
| Gill, artificial | Underwater survival | 0 | 5 | 750 | 0.50 | Work almost indefinitely | ||
| Global positioning system receiver | n/a | 0 | 1x III | 4 | 125 | 0.50 | Subscription required, usually $10/month | |
| Glowstick | n/a | 0 | 3 | 3 | 0.10 | Provides dim light for 10 hours; peel-away patch reveals sticky strip | ||
| Goggles, protective | n/a | 0 | 3 | 15 | 0.10 | Protect eyes from flying debris | ||
| Grapnel launcher β see Autograpnel | ||||||||
| Grapple, magnetic | Climbing | 20 | 3 | 250 | 0.75 | Allows easy climbing of ferrous surfaces | ||
| Grapple, suction | Climbing | 10 | 3 | 150 | 0.50 | Allows easy climbing of smooth surfaces | ||
| Grappling hook | Throwing | 0 | 4 | 150 | 0.50 | |||
| Handcuffs, steel | n/a | 4 | 35 | |||||
| Handcuffs, plastic | n/a | 4 | 5 | 0.05 | Per 5 | |||
| Hull patch | 3 | 100 | 1.00 | Folds out to 50 cm x 50 cm, capable of patching a hull temporarily up to 1.5 atm | ||||
| IR camouflage | ||||||||
| Infosystem, basic | Computer operation | 0 | 3 | 500 | 2.00 | High data storage, full netlinks, flat vidscreen, voice control & keyboard | ||
| Infosystem, high-utility | Computer operation | 10 | 3 | 1500 | 2.00 | Very high data storage, full netlinks, flat vidscreen, voice control, keyboard and neural link-capable | ||
| Infosystem, ultra | Computer operation | 20 | 4 | 4000 | 2.00 | Huge data storage, full netlinks, flat vidscreen, voice control, keyboard and neural link capable | ||
| Infosystem, workstation | Computer operation | 10 | 4 | 1000 | 8.00 | Very high data storage, full netlinks, flat vidscreen, voice control, keyboard and neural link-capable | ||
| Infosystem input, neural link | Computer operation | 5 | 5 | 3000 | 0.05 | Not including cybernetics | ||
| Infosystem input, holotank | Computer operation | 5 | 3 | 1000 | 20.00 | Approximately 1m3 volume | ||
| Ladder, wire | Throwing | -20 | 4 | 200 | 2.00 | For 10m | ||
| LI glasses β See Sensor, LI | ||||||||
| Lockpick, electronic | Security systems | 0 | 8 | 100 | 0.20 | Specify type (DNA, card, retina scan, densitometer scan, etc.) | ||
| Lockpick, mechanical | Lockpicking | 0 | 8 | 75 | 0.20 | Set of 10 picks | ||
| Magazine, pistol | n/a | 0 | n/a | 6 | 20 | 0.25 | Most gunpowder pistol ammo costs about $20 per 100, or $24 total per magazine | |
| Magazine, rifle | n/a | 0 | n/a | 6 | 40 | 0.40 | Most gunpowder rifle ammo costs about $25 per 100, or $48 total per magazine | |
| Magnetic grapple β See Grapple, magnetic | ||||||||
| Media player | N/a | 0 | N/a | 3 | 100 | 0.25 | Plays up to 100 hours of recorded music or 10 hours of recorded video on collapsble screen; also receives radio & broadcast vid signals | |
| Medijector | Physician | 0 | 1x IV | 4 | 150 | 0.50 | Holds up to 10 doses of three different drugs; use spray injection system | |
| Medkit | Physician | 0 | N/a | 4 | 25 | 0.50 | Basic analgesics, anti-coagulants, small bottle of spray-on skin, etc. | |
| Medkit, full | Physician | 10 | N/a | 4 | 150 | 2.00 | Wide variety of basic drugs, full bottle of spray-on skin, medijector, etc. | |
| Memory tab | Computer operation | 0 | N/a | 2 | 15 | 0.10 | Holds c. 1 TB of memory | |
| Microphone, laser | Sensor systems | 0 | 1x III | 7 | 750 | 1.00 | Range 300 m, high sensitivity | |
| Microphone, parabolic | Sensor systems | 10 | 1x III | 5 | 250 | 1.00 | Range 300 m | |
| Microphone, shotgun | Sensor systems | 0 | 1x III | 4 | 150 | 1.00 | Range 100 m | |
| Oxygen re-breather | n/a | 0 | 150 | 0.50 | Good for 48 hours breathing | |||
| Perimeter monitor | Sensor Systems | 10 | 1x III | 500 | 2.00 | Covers 25 m. Radius; see also autogun monitor | ||
| Poison β see Drug | ||||||||
| Pressure suit | n/a | 0 | ||||||
| Respirator, heavy duty | 1x III | 8 | 350 | 1.00 | Full NBC protection | |||
| Respirator, intranasal | 1x IV | 7 | 250 | 0.10 | Allows basic protection against tear gas, etc.; normally undetectable when worn | |||
| Respirator, light duty | 1x III | 6 | 100 | 0.75 | ||||
| Rico, basic | Computer operation, comm systems | -10 | 2 | 100 | 0.05 | Voice-control only, small data storage, static screen, commo link (5 KM), netlink but low-quality | ||
| Rico, high-utility | Computer operation, comm systems | 0 | 3 | 200 | 0.05 | Small flat vidscreen, can accept other inputs, large data storage, netlinkable but slow | ||
| Rico, military | Computer operation, comm systems | 0 | 5 | 500 | 0.05 | As above, plus high range (20 KM), military scrambling, 2 subvocalization buds | ||
| Robot, aerosensor | Sensor Sysems, Remote Systems | 10 | 1x IV | 6 | 2000 | 30.00 | 5 KM/30 minute range, basic vid, 10m sound pickup | |
| Robot, aerosensor, miltech | Sensor Systems, Remote Systems | 30 | 1x IV | 9 | 25000 | 20.00 | 250 KM/2 hour range, vid and IR, 100 m sound pickup, scrambled comm channels | |
| Robot, dragonfly | Sensor Systems, Remote Systems | 0 | 1x II | 8 | 650 | 0.20, 2.0 | 1 KM/10 minute range, basic vid, 3m sound pickup | |
| Robot, evidential | Remote systems, Sensor systems, Forensics | 6 | 5000 | 20.00 | ||||
| Robot, service | n/a | 0 | 1x IV | 4 | 1000 | 15.00 | Cleaning-bot, waiter-bot, etc. | |
| Rope, hemp | n/a | 0 | n/a | 1 | 10 | 1.00 | Per 10 m. -- holds 100 KG | |
| Rope, nylon | n/a | 0 | n/a | 2 | 25 | 0.50 | Per 10 m. -- holds 400 KG | |
| Rope, synthetic spider silk | n/a | 0 | n/a | 3 | 200 | 0.25 | Per 10 m. -- holds 1000 KG | |
| Sensor, audio β See Microphone | ||||||||
| Sensor, chemscanner, handheld | Sensor Systems | 15 | 1x III | 5 | 750 | 0.50 | ||
| Sensor, geographic β See Compass | ||||||||
| Sensor, hand-held densitometer | Sensor Systems | 10 | 1x III | 8 | 1350 | 2.00 | ||
| Sensor, IR | Sensor Systems | 10 | 1x III | 4 | 200 | 0.50 | ||
| Sensor, lab chemscanner | Sensor Systems | 40 | Building | 5 | 2500 | 10.00 | ||
| Sensor, light intensification goggles | Sensor systems | 0 | 4 | 250 | 1.00 | |||
| Sensor, medical | Physician | 10 | 1x III | 5 | 350 | 1.00 | Detects basic physical problems, does basic sampling of urine | |
| Sensor, motion detector, handheld | Sensor Systems | 0 | 1x III | 6 | 300 | 0.50 | ||
| Sensor, radiation | Sensor Systems | 0 | 1x III | 5 | 150 | 1.00 | Gives strength and general direction of rad sources | |
| Sensor, sonic β see Microphone | ||||||||
| Sensor, telescopic | Sensor systems | 0 | 3 | 500 | 2.00 | |||
| Sensor, encoscopic | Sensor Systems | 0 | 1x III | 7 | 300 | 2.00 | Fiber can maneuver through slits, etc. | |
| Sleeping bag | Survival | 0 | N/a | 2 | 100 | 2.00 | ||
| Smart jewelry | Computer operation | 0 | 1x IV | 3 | 35 | 0.05 | Holds 250 GB of memory; often used for important personal documents | |
| Smartpen | Script, computer operation | 0 | 1x IV | 2 | 50 | 0.10 | Holds c. 1 TB of memory, writes on smartpaper, records up to 1 min. of audio | |
| Sonic cleaner | n/a | 0 | 1x III | 6 | 75 | 0.75 | ||
| Spray-on skin | Physician | 0 | 4 | 50 | 0.40 | Bottle with 10 uses; stops up to B2 | ||
| Suction grapple β See Grapple, suction | ||||||||
| Sunglasses | n/a | 0 | 1 | 10 | 0.10 | Basic shades | ||
| Supertool | Mechanical repairs | 0 | 4 | 50 | 0.30 | Can bond most materials & undo bonds | ||
| Survival knife | n/a | 0 | n/a | 6 | 40 | 0.20 | ||
| Tap, commline | Comm systems | 0 | 9 | 500 | 3.00 | |||
| Toolkit, basic | Mechanical repairs | 0 | 2 | 100 | 2.00 | |||
| Toolkit, full | Mechanical repairs | 10 | 3 | 300 | 10.00 | |||
| Vacc suit, basic | Vacuum survival | 0 | 5 | 3640 | 13.65 | |||
| Vacc suit, high-spec | Vacuum survival | 0 | 6 | 5250 | 23.30 | |||
| Vacc suit, combat | Vacuum survival | 0 | 9 | 5850 | 29.90 | |||
| Wrist communicator β see Rico |
Infosystem apps
| Type | Skill | EML mod | TL | RC | Cost | Notes |
| Translation, human-human | Language | 20 | 3 | 50 | ||
| Translation, human-xeno | Language | 0 | 4 | 2500 | ||
| Penetrator, simple | Computer operation | 0 | 8 | 250 | ||
| Penetrator, good | Computer operation | 10 | 8 | 3500 | ||
| Penetrator, advanced | Computer operation | 20 | 8 | 25000 or more | ||
| Shield, simple | Computer operation | 0 | 4 | 100 | Basic firewall-type app | |
| Shield, good | Computer operation | 10 | 5 | 2000 | ||
| Shield, advanced | Computer operation | 10 | 6 | 10000 or more | ||
| Decryption, basic | Computer operation | 0 | 6 | 100 | ||
| Decryption, good | Computer operation | 10 | 8 | 2000 | ||
| Decryption, advanced | Computer operation | 20 | 10 | 25000 or more |
Cybernetics
| Type | Skill | EML mod | TL | RC | Cost | Notes |
| Ears, high/low-frequency | Communication systems | 0 | 7 | 2000 | ||
| Ears, radio | Communication systems | 0 | 7 | 1500 | ||
| Eyes, anti-flare | 4 | 500 | ||||
| Eyes, complete realism | 7 | 3500 | ||||
| Eyes, infrared | Sensor systems | 0 | 4 | 2000 | ||
| Eyes, laser | Recoilless shortarm | 0 | 10 | 2500 | 2 shots per eye; EB8 | |
| Eyes, light intensifier | 4 | 2000 | ||||
| Eyes, recorder | 5 | 500 | Stores up to 3 hours of video | |||
| Fingers, monomolecular garrote | 10 | 7500 or more | CE (Str+5), fumbles are very bad | |||
| Fingers, razor claws | 8 | 5000 or more | CE4 | |||
| Fingers, tooltip | Mechanical repair | 5 | 4 | 1000 | ||
| Full-body replacement, basic | 6 | 500000 | ||||
| Full-body replacement, behemoth | 7 | 1 million or more | ||||
| Full-body replacement, combat behemoth | 9 | 5 million or more | ||||
| Full-body replacement, multi-limbed | 8 | 750000 | ||||
| Hermetic sealing | 8 | 250000 | Can survive in vacuum, given food | |||
| Hollow limb | 8 | 2500 | Artificial limb, can hold 750 mL object, otherwise normal looking | |||
| Implant communicator β See Communicator, mandibular implant | ||||||
| Neural jack | Computer operation | 10 | 5 | 1250 | ||
| Subdermal armor | 8 | 250+ per coverage point | ||||
| Subdermal display | 5 | 750 |
General Expenses
| Item | Cost (A$ or equivalent) | Notes | Item | Cost (A$ or equivalent) | Notes |
Food & Drink |
Passive vid link | 15.00 | Per month | ||
| Soft drink | 0.5 | Popa-Cola, Roxi, Beflu, etc. | Electricity | 20.00 | Per month |
| Alcoholic drink: Beer | 1.00 | Water | 20.00 | Per month | |
| Alcoholic drink: Wine | 4 | GPS service | 35.00 | Per month | |
| Alcoholic drink: Liquor/Cocktail | 2.00 | News service | 0.25 | Per story | |
| Restaurant meal: Cheap | 2.00 | Causes β2 Fatigue per day | Transportation |
||
| Restaurant meal: Basic | 4.00 | Public transportation | 0.50 | Per 10 km | |
| Restaurant meal: Nice | 12.00 | Taxi | 3.00 | Per 10 km | |
| Restaurant meal: Excellent | 50.00 | Maglev Train | 7.50 | Per 100 km | |
| Instant meal | 1.50 | Zep/Blimp | 5.00 | Per 100 km | |
| Home-made food | 5.00 | Per day; requires Cooking skill | Commercial airliner | 12.50 | Per 100 km |
Housing |
Ballistic liner | 22.50 | Per 100 km, minimum 300 KM | ||
| Coffin/Box | Per night; causes β2 Fatigue per night | Private car rental | 40.00 | Per day plus mileage and insurance | |
| Hotel room: Single | 30.00 | Per night; occupancy one | Private aerodyne rental | 200.00 | Per day plus mileage and insurance |
| Hotel room: Double | 50.00 | Per night; occupancy two | Bicycle | 250.00 | Often free for public use in cities |
| Apartment: One-room | 300.00 | Per month | Lift to orbit | 500.00 | |
| Apartment: One-bedroom | 400.00 | Per month | Down the well | 0"> 100.00 | |
| Apartment: Two-bedroom | 500.00 | Per month | Interplanetary passage | 100.00 | Per AU |
| House/Condominium: Two-bedroom | 40,000.00 | Interplanetary cargo | 250.00 | Per ton per AU | |
| House/Condominium: Four-bedroom | 60000 | Interplanetary data | 5.00 | Per GB per AU | |
Utilities |
Interstellar passage | 1000.00 | Per LY | ||
| Phone service | 10.00 | Per month | Interstellar cargo | 1125.00 | Per ton per LY |
| Datapro service | 25.00 | Per month -- total data processed costs extra, usually $1.00/GB | Interstellar data | 25.00 | Per GB per LY |
Armaments
This section of the rules is divided into several parts:
Basic concepts:
Aspect
Weapons have various aspects. These are their abilities to cause damage through specific types of energy. Armors protect at different levels against the different aspects. The aspects follow:
Armors
| Armor Type | Abbre-
viation |
Base TL | RC | Protection versus: | Mass per
coverage point |
Price per
coverage point |
|||||||
| Blunt/
Impact |
Cutting/
Edged |
Point/
Puncture |
Slug/
Projectile |
Energy
Beam |
Fire/
Explosive |
Radiation/
Electricity |
Corrosive | ||||||
| Light cloth | LCL | 3 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0.01 | 0.40 |
| Medium cloth | MCL | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0.02 | 0.75 |
| Heavy cloth | HCL | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0.03 | 2.50 |
| Leather/hide | LH | 2 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 1 | 0.04 | ||
| MA | 6 | 2 | 7 | 6 | 4 | 2 | 4 | 1 | 2 | 0.25 | |||
| Plate | PL | 5 | 6 | 8 | 7 | 4 | 4 | 5 | 1 | 3 | 0.35 | ||
| Ring/Studded Leather | RL | 6 | 5 | 5 | 2 | 3 | 3 | 0.09 | |||||
| Padded | PA | 3 | 6 | 4 | 1 | 1 | 0.05 | ||||||
| Advanced Metal Alloy I | AM1 | 15 | 10 | 10 | 5 | 6 | 5 | 4 | 0 | 2 | 0.30 | 15.00 | |
| Advanced Metal Alloy II | AM2 | 19 | 12 | 12 | 7 | 8 | 7 | 5 | 1 | 4 | 0.275 | 15.00 | |
| Advanced Metal Alloy III | AM3 | 23 | 0.25 | 15.00 | |||||||||
| Ballistic Cloth | BC | 15 | 7 | 0.06 | 10.00 | ||||||||
| Advanced Ballistic Cloth | ABC | 17 | 7 | 0.05 | 15.00 | ||||||||
| High-impact Plastic | HIP | 17 | 4 | 0.04 | 7.50 | ||||||||
| Advanced Fiberglass | AF | 18 | 3 | 0.02 | 5.00 | ||||||||
| Pressure suit material | PS | 19 | 5 | 0.07 | 17.50 | ||||||||
| Environmental suit material | ES | 19 | 5 | 0.10 | 25.00 | ||||||||
| Composite | CM | 19 | 4 | 0.07 | 20.00 | ||||||||
| Ceramic | CR | 20 | 9 | 0.17 | 25.00 | ||||||||
| Memory composite | MC | 25 | 9 | 0.08 | 50.00 | ||||||||
| Memory-metal | MM | 25 | 9 | 0.18 | 75.00 | ||||||||
| Field-induced metal | FIM | 26 | 9 | 0.30 | 750.00 | ||||||||
| Anti-rad layer | ARL | 16 | 5 | +0.015 | +5.00 | ||||||||
| Anti-corrosion treatment | ACT | 16 | 5 | +0.0025 | +6.00 | ||||||||
| Reflective coating | REC | 20 | 9 | +0.01 | +7.50 | ||||||||
| Stealth layer | STL | 21 | 9 | +0.04 | +25.00 | ||||||||
Melee Weapons
Ranged Weapons
All figures on the table below are approximate, and vary between specific examples.Notes for firearms:
| Type | Examples | Skill | Shots | Signature | Max.
ROF |
Recoil | Accuracy | Range | Main aspect | TL | RC | Mass | Concealability | Price |
| Light conventional pistol | Heckler & Koch P6, Yamazaki G42B | RCS | 12 | Medium | 2 | Medium | Medium | Medium | SP8 | 13 | 8 | 0.60 | High | 400.00 |
| Medium conventional pistol | Mitsubishi B90E, Saito Z12, Heckler & Koch P5 | RCS | 18 | Medium | 2 | Medium | Medium | Medium | SP10 | 13 | 9 | 0.75 | Medium | 500.00 |
| Heavy conventional pistol | Saito P19 Lion, Mitsubishi S24A Sidewinder | RCS | 10 | Medium | 2 | High | Medium | Medium | SP12 | 13 | 9 | 1.25 | Medium | 700.00 |
| Conventional SMG | Saito F93, Heckler & Koch MP9AK | RCL | 40 | High | 40 | Medium | Medium | Medium | SP10 | 14 | 10 | 2.00 | Medium | 600.00 |
| Conventional assault rifle | Heckler & Koch G8A2, Saito C49, Mitsubishi S82E | RCL | 50 | High | 40 | High | High | High | SP13 | 15 | 10 | 3.00 | Low | 800.00 |
| Spring needler pistol | Coriolis CC120, Saito ASP 9120, SporTek Black Widow II | RSS | 50 | Low | 4 | Low | Low | Low | PP5 | 17 | 8 | 0.75 | High | 450.00 |
| Spring needler carbine | Coriolis CC220 | RSL | 100 | Low | 8 | Low | Low | Medium | PP7 | 17 | 9 | 2.00 | Medium | 750.00 |
| Gauss assault rifle | Mitsubishi R74A, Heckler & Koch GG11A1 | RSL | 160 | Low | 80 | Low | High | High | PP14 | 21 | 10 | 4.50 | Low | 1100.00 |
| Laser rifle | Heckler & Koch LG5A3, Mitsubishi T41U | RSL | 120 | Medium | 20 | Low | High/Very high | High | EB15 | 17 | 10 | 4.25 | Low | 1000.00 |
| Electrostunner pistol | Genesis Defender-12 | RSS | 14 | Medium | 2 | Low | Medium | Low | RE10 (stun) | 19 | 6 | 1.00 | Medium | 450.00 |
| Sonic stunner pistol | McMaster Opus M19 | RSS | 20 | Medium | 2 | Low | Low | Low | RE10 (stun) | 17 | 6 | 1.00 | Medium | 750.00 |
| Restraint foam gun | RCL | 4 | High | 2 | High | Low | Medium | 17 | 3.50 | Low | 500.00 |
Weapon accessories